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Archive for the 'Digital Technology and Policy Laboratory' Category

First RespondXR: Digital vulnerability of immersive training for first responders

By Niamh F Healy, on 16 February 2022

For the past few months, I have had the pleasure of working as a research assistant on the First Respond XR project. The pilot study, led by Dr Leonie Tanczer, Lecturer in International Security and Emerging Technologies at UCL STEaPP, has been funded by the SPRITE Hub and explores the digital vulnerabilities associated with using Extended Reality (XR) to train police officers in the UK.

XR is an umbrella term used in reference to different types of virtual reality technology: immersive, three-dimensional, computer-generated environments. Popular examples of XR include Oculus Rift, a fully-immersive VR gaming headset, or Pokémon Go, which superimposes Pokémon onto the user’s environment via their smartphone cameras, an example of augmented reality (AR).

As the application areas of this technology are manifold, our four-month-long pilot study (December 2021 – March 2022) has the ambition to map the social, ethical, technical, and legal risks associated with the use of XR technology in the police training context. Our team (Dr Leonie Tanczer, Professor David McIlhatton, Professor Jill Marshall, Dr Mark McGill, Dr Lena Podoletz, Marina Heilbrunn and Niamh Healy) is set together with human-computer interaction (HCI) researchers, legal experts, security academics, and criminology and policing specialists. The multidisciplinary nature of the team, encompassing social, legal and technical expertise, benefits the examination of this timely issue and aids a holistic analysis of XR systems in the policing context. To date, we have been conducting a literature review to identify existing use cases of XR for police training as well as applications in other first responders domains (i.e., health, military, fire service). Our legal team has also begun mapping the complex legal context surrounding police use of XR for training purposes.

In this blog, I share some of our social team’s initial findings, set out our next research steps, and explain how interested parties could get involved in our study.

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Tracking the spread of science with machine learning

By Basil Mahfouz, on 18 November 2021

On 3-5 November 2021, I joined research professionals from across the Network for Advancing and Evaluating the Societal Impact of Science (AESIS) to discuss state of the art methods for evaluating the impact of research. Participants showcased institutional best practices, stakeholder engagement strategies, as well as how to leverage emerging data sources.  In this blog, I reflect on the conversations initiated at the conference, drawing upon insights gained throughout my research at STEaPP.

Photo by Markus Spiske on Unsplash

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The Infinite Game of Disinformation

By Alex Shepherd, on 15 October 2020

Alex Shepherd (@palexshepherd) is a nationally recognised subject matter expert on disinformation. He has delivered talks on the subject at the University of Oxford and the University of Cambridge, and has actively engaged with representatives from the UK government’s Sub-Committee on Disinformation. He is currently a senior AI researcher at Oxford Brookes University and a Digital Technologies and Policy MPA candidate at UCL STEaPP. 

Disinformation is one of the most important issues we face today, not only due to the massive social impact and disruption it creates globally, but also due to its exceptionally robust nature. This blog post, inspired by the tweetstorm “Some thoughts on disinformation”, attempts to explain disinformation’s robustness through the lens of game theory and analysis of technology trends.

Man using tablet to view fake news website

The concept of infinite games and finite games was popularised by Simon Sinek in his book, The Infinite Game, and at a keynote speech he delivered at a New York Times event. The book was influenced, in part, by James P. Carse’s book Finite and Infinite Games, which in turn was influenced by basic game theory.

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COVID-19: IoT and Cybersecurity

By fredrikskippervold, on 27 August 2020

Fredrik Johan Skippervold is a UCL MPA Graduate within Digital Technologies and Policy 18/19. He holds a Bachelor of Law with Spanish and is currently a researcher in the PETRAS National Centre of Excellence for IoT Systems Cybersecurity.

Introduction

Over the past four months (April – July) my colleague Dr Catherine Wheller and I have been following the impacts of COVID-19 on cybersecurity and the Internet of Things (IoT) within the UK and beyond. The pandemic has inspired a range of IoT innovations to help stop the spread of the virus. We have written weekly landscape briefings (LB) that provide up to date information on the latest developments in this area. In this blog I will talk about how we set about collecting information and how we put together these reports, as well as highlight some of the major developments which include discussions surrounding privacy and ethics. To note, a final summary briefing will be posted alongside this blogpost. The summary, which can be found here, includes a detailed timeline of events, provides an overview of how IoT devices are helping to stop the spread of the virus (UK and globally) and presents discussions around so-called ‘immunity passports’.

Cybersecurity

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Coordinating Innovation (Policy): an Introduction to my PhD Research Topic

By Andreas P Kopp, on 11 August 2020

Andreas Kopp, a final year PhD candidate at UCL STEaPP and UCL IIPP and member of the Digital Technologies Policy Lab, elaborates on his doctoral research project and explains what’s so difficult about governing innovation. 

The challenge of innovation policy is coordination

There are no simple, prescribed solutions to such global issues as mitigating climate change or ensuring sustainable urban mobility. Instead, these require long-term contributions of many different economic sectors, governments, public agencies, and individual stakeholders. Increasingly, governments avert to drafting ‘mission-oriented’ innovation policies, i.e. systemic policies that cut across sectors in an attempt to enable the purposeful innovation of technologies towards a desired direction, rather than prescribing a closely defined solution. In other words, governments are ‘tilting the playing field’.

Shared, sustainable autonomous vehicles at Lindholmen Science Park, Gothenburg, Sweden (Kopp 2019)

Shared, sustainable autonomous vehicles at Lindholmen Science Park, Gothenburg, Sweden (Kopp 2019)

This often results in innovations that are not only technically highly complex, but also re-define human behaviour – so called socio-technical systems. They also span across different policy areas and therefore pose a new challenge for policy makers and policy implementers: they trigger coordination problems across policy domains and across government authorities, as existing policies might contradict each other, or relevant policies and regulations might be missing entirely.

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