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Welcome to the new Training and Support Resources for Research site!

By Harry, on 11 July 2023

Since the UCL’s Office for Open Science and Scholarship founding, the team has been gathering resources to support researchers, academic staff, students, and everyone interested in learning and developing their skills and understandings about Open Science and the transition towards more democratic models to produce and share knowledge in equitable and inclusive ways.

The fast growth of Open practices and their translation into renewed local, regional, and global policies made necessary systematic resource realignments. During the last months, we have committed to re-organise those assets based on the myriad of users and their backgrounds far beyond the academic field, creating our new user-friendly website, ‘Training and Support Resources for Research’. Organised in the following up-to-date categories:

  • Advanced Research Computing: practical, hands-on training for various IT skills related to research, including high-performance computing, research software engineering and programming.
  • Citizen Science: our brand-new site with information about what UCL is doing in Citizen Science, innovative projects, and UCL’s Citizen Science Academy. Keep an eye on the Open@UCL Blog, where we will soon expand and go deep into the world of Citizen Science!
  • UCL Copyright advice: information and assistance by the UCL’s Library Services Copyright Team offers a wide range of copyright issues to UCL students and staff.
  • Creating Accessible Content: a compendium of simple steps to make your content more accessible and provide a more inclusive experience for all.
  • Doctoral Students Resources: a place for rigorous academic and non-academic creative researchers. Explore the resources and expand your skills to support your research, professional development and employability.
  • Information Governance: this site is for all members of UCL who manage highly confidential research information, including principal and chief investigators, staff, students, senior managers, and even those who just supervise people who directly handle confidential information and support staff who do not have direct access to data.
  • Open Access: designed to help UCL researchers understand how to make publications open access, meet open access requirements, use UCL’s Research Publications Service (RPS) and take advantage of open access funding.
  • Research Data Management and Planning: from the initial planning of a project through to archiving and sharing, the research data management team advises the UCL community on managing research outputs – across the research data lifecycle – in line with UCL’s expectations and external funding agencies’ requirements.
  • Research Funding Management: learn more about post-award processes through the online training course of the Fundamentals of Research Funding Management.
  • Research Integrity: summary of training opportunities currently available for staff and students. This list is not exhaustive and is intended to provide guidance as to options available. It will also be updated so do re-visit this page.
  • Research Transparency: research transparency covers how we ensure our research is responsible, reproducible, open and evidence-based.

If you scroll down the website, you will also find UCL’s Organisational Development training, Short Courses and some of UCL’s Communities and Forums that you can join to share your research, get advice and learn something new. We also collated an overview of the Research Support Teams!

Stay tuned to our news, events and training opportunities by subscribing to our mailing list,  following us on Twitter @UCLopenscience, or getting in touch with the Office for Open Science, and one of our teammates will answer as soon as we can!

Using games to engage with Open Access (and beyond!)

By Kirsty, on 18 May 2022

Guest post by Petra Zahnhausen-Stuber, Open Access Team, UCL Library (LCCOS)

In recent years, ‘Gamification’, the use of game elements in non-gaming settings to improve user experience, has been embraced by Research Support Services at Higher Education Institutes. Research Support Games cover various topics including research data management, copyright and/or open access and address an audience ranging from early career researchers and academics to support staff.

For the organisers of the Research Support Games Days (RSGD), games can be an effective tool to communicate with scholars about often complex concepts. In its third instalment since 2019, this event promotes the use of game-based learning among Research Support Services by presenting games, online tools and platforms that could be beneficial for training purposes. Here it was also highlighted, that most of these games were designed to be played in person. However, the outbreak of the Covid-19 pandemic in 2020 was a catalyst for developing more virtual games as a way of continuing the engagement with researchers when face-to-face training was not possible. Despite any the challenges of creating digital games, their advantage of reaching a wider audience outside the physical environment of research institutions becomes apparent in the following examples of Open Access themed online games.

The Publishing Trap (UK Copyright Literacy), this game about scholarly communication focuses on helping researchers understand the effect of different publishing models, copyright and finances on the dissemination of their research. First launched as a board game in 2017, in response to the pandemic a digital version was created in 2020. In both versions participants form up to 4 teams representing four scholars in different career scenarios and make decisions about how to best publish their research. Retaining most of the original features, the online version uses interactive PowerPoint slides and can be played via any virtual classroom software with a break-out room functionality, so that the element of team discussions from the board game is being replicated.

A group of people doing a jigsaw puzzle on the floor

Open Access Escape Room in action at the 2022 EARMA conference

Similarly, in 2020, the role-playing Open Access Mystery game developed by Katrine Sundsbo uses downloadable slides. It was also designed for online platforms (i.e. Zoom) to allow for immediate verbal interaction between players who are tasked with finding the culprit responsible for a global lockdown of all research. The Open Access Escape Room, also by the same author, was originally created in 2018 as a physical game and digitally adapted in 2020 under the name The Puzzling Hunt for Open Access. Both versions follow the narrative of all research being locked away by a villain and are aimed at academic staff to gain an understanding of the concepts of Open Access. The players have to find clues and solve various Open Access themed puzzles in order to unlock research. Despite not replicating the original escape room format, where participants interact with each other in teams, the online game offers more flexibility as the mixed media-based puzzles can be completed by a single player at their own pace. Like most Research Support Games, all materials are published under a CC BY licence resulting in both versions having been played and adapted further in and outside the UK.

The single-player Open Axis: The Open Access Video Game (UCLA) was always designed for a remote learning environment intending to reach a worldwide audience of graduates and undergraduates. Created in 2020, this “choose your own adventure” can be played in a web browser, is predominantly text based but features classic 8-bit video games. The player chooses between several characters portraying scholars of various backgrounds. Following a non-linear narrative, the player’s decision impact the course of the in-game stories around themes of open access, scholarly publishing and research practices.

Choosing another approach of getting scholars interested in Open Access, the team at Robert Gordon University developed five online puzzles in 2021, including memory, crosswords and a scavenger hunt. Since puzzles can be played quicker than games, it makes them suitable for bite-sized learning during icebreakers or coffee breaks.
These games form by no means an exhaustive list and it is worth delving into the manifold resources of the Research Support Games Day Proceedings (below), where the benefits and challenges involved in taking games online are further explored.

For more information on Research Support Games Days and Gamification:

Adaptions of the “Open Access Escape Room”: