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Museums and Virtual Reality: VR in the Grant Museum

By Jack Ashby, on 15 February 2017

Guest post

VR:Cell being tested in the Grant Museum

VR:Cell being tested in the Grant Museum

For those of us who had the opportunity to work with Virtual and Augmented Reality (VR and AR), 2016 was a most exciting year. Notably, a range of new headsets finally reached consumer market and a number of interesting, new applications looked poised to mainstream these technologies. We even saw the world’s first revolutionary AR game in the form of Pokémon Go entering many locations worldwide and arriving to this very place, the Grant Museum of Zoology. It is also becoming apparent that VR and AR are not just opening new opportunities for how we entertain ourselves, but also how we connect, share, and learn, by transforming how we look at content.

VR and AR are emerging as a valuable medium in learning and public engagement

A number of articles, studies and conference presentations have already described the great success of 3D-immersion brought about by VR and AR technologies in hundreds of classrooms in educationally progressive schools and learning labs. Considering that today’s museums are interactive learning environments that encourage engaging with material, VR and AR should be ideally placed to bring museum objects to life and create more dynamic, interesting exhibits and displays. (more…)

Reflections on Time-Based Media Exhibition at UCL Art Museum

By ucwchrc, on 27 February 2014

1 – 5pm Monday to Friday, until Friday 28th March

I am unique and so is everyone else (video still)This exhibition gathers together some of the most prolific time-based work from UCL Art Museum’s growing collection, which centre around the dependence upon and manipulation of technology with respect to time. The artists exhibiting are graduates from the Slade School and have each been awarded the annual William Coldstream Memorial Prize that selects outstanding achievements over the whole academic year. This accounts for the diverse collections of artwork on display, illustrating the eclectic variety of contemporary time-based media works.

It is a refreshing and new type of exhibition for the UCL Art Museum, completely immersed in technology, conceptual installations and time-based media techniques. You will be greeted by many television screens that allow for a sense of unity to the works and for you to make comparisons between the way some of the themes are expressed. The screens are also placed with enough distance for each piece to be absorbed in contemplative isolation. Intriguing sounds also drift around the gallery, enticing you to follow your senses and discover and explore their source.  (more…)

The Press Photography of Red Vienna 1929 – 1938: An interview

By ucwchrc, on 8 November 2013

Helen Cobby interviews the researchers of the Red Vienna project, Eva Branscome and Catalina Mejia, before their Pop-Up Display and Lecture on Tuesday 12th November.

This photo is a wire photo: It shows the Nazis using the Karl-Marx-Hof as a politically laden backdrop to their feeding station for the starving Viennese

This photo is a wire photo: It shows the Nazis using the Karl-Marx-Hof as a politically laden backdrop to their feeding station for the starving Viennese

This event is based round American press photographs depicting social housing estates during the turbulent inter-war years in Vienna. The photographs record three specific epochs within this time frame, from the building of the social houses to the take-over of Austria by the Nazis. The interview below includes Eva’s and Catalina’s thoughts about the development of their project, the active role of the photographs in the manipulation of historical events, as well as the importance of new photographic technologies emerging at the time and new relations between image and caption that this brings. (more…)

Smiling at Earthworms

By Dean W Veall, on 10 October 2013

Annelid encounter

Annelid encounter

Look at that face. In that smile there is excitement and thrill of my nephew handling an earthworm for the first time and every time I see that shot it brings a smile to my face. Because of that encounter with an annelid he may one day become a scientist and change the way we think of the world, or he may not (he currently aspires to be a builder, a postman and hot favourite is Mike the Knight). What is evidently clear from that one photo is a genuine connection with the natural world, a connection that will lead to, among other things I would hope, a love and an appreciation of nature that will stay with him for life.

According to a report compiled by naturalist Stephen Moss for the National Trust, Natural Childhood (2012 children and young people spend 2.5 hours a day watching television, 7.5 hours a day in front of a screen for 11-15 year olds and 20 hours a week online. That description of how children and young people spend their time today accurately describes how I spend my grown-up time but was not a characteristic of my youth. (more…)

QR codes and “Tales of Things” at the Petrie Museum

By Edmund Connolly, on 13 March 2013

guest blogger Andie Byrnes

I was at an object-handling session on the 5th March 2013 and as I had arrived early I took the opportunity get out my phone and play with the QR codes set up next to selected objects.  A project called “Tales of Things” has been rolled out at a number of museums, and the Petrie is contributing. The “Tales of Things” project has been set up to explore the relationships that people form with objects.  So when you see a QR code in the Petrie with the words “Tales of Things” above it, you will know that it is part of the project, and you can participate.

QR Codes

QR Codes

QR (“Quick Response”) codes are two-dimensional bar codes.  Unlike the vertical row barcodes so familiar on books, CDs and groceries scanned through supermarket tills, QR codes are combinations of vertical and horizontal lines arranged in patterns contained within squares.  The one on the left links to an article in the Petrie Museum’s blog. The two major benefits of them are that a) QR codes can be generated by anyone using a standard web application and b) they can be scanned by users from print or screen by smart-phones and tablet computers.
(more…)