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Chinese ‘WeChat’ social media app will make the world look around and shake!

By Tom McDonald, on 22 April 2013

A WeChat user gets ready to Shake (Photo: Tom McDonald)

A WeChat user gets ready to Shake (Photo: Tom McDonald)

Two years is a long time in the world of social media. This point has been reinforced to me multiple times in the last few weeks since my return to China. When I was in the country carrying out research for my PhD in 2011, no-one in my fieldsite was talking about WeChat (威信 weixin). Now it seems to be the primary social media app for many.

WeChat is a free smartphone app made by Tencent, the enormous Chinese company that also created QQ. However users do not have to have a QQ account to use it, it is also possible to sign up with a mobile phone number or email address. It is undoubtable that part of WeChat’s popularity has been made possible by the increasing availability of low cost smartphones. The other reason for it’s popularity is the free messaging and sharing of photos that is more akin to Facebook’s smartphone offerings, and is attractive to users because it allows them to circumvent the Chinese telecom company’s expensive text messaging rates.

However our research project aims to go beyond the normal economic or utilitarian explanations about why one platform replaces another that you might read on other technology blogs. Instead we want to use social media to glimpse something about what such changes can tell us about how human beings make social relations. Two features of WeChat are especially relevant in this case.

The first feature is called Look Around (附近的人 fujin de ren), and is actually quite similar in functionality to FourSquare or Grindr in that it potentially connects strangers who are close to each other. It uses a smartphone’s location-based services (GPS) to list all the people nearby also using the app.

Another notable function is Shake (摇一摇 yaoyiyao). Here the user shakes their mobile phone, and the built in motion-sensor in the device detects this movement, immediately displaying a list of users on the network who have shaken their phone at the same moment, regardless of the their location.

These features are notable in that many recent writings on Chinese social relationships emphasise the importance of guanxi, a network of relations that one builds and maintains throughout one’s life. Such accounts frequently emphasise personal connections, and as such being an ‘outsider’ in any society in China without any connections can make it particularly difficult to accomplish even the smallest task.

By contrast, both Look Around and Shake emphasise making friends with complete strangers. This model of social networking seems to also chime with Stafford’s (2000) description of a Chinese view of social relationships as something that is constantly in flux. The degree of uptake of these two features on the app, and by who in our fieldsites, remains to be seen.

The final thing of note with regard to WeChat is that, with this app, Tencent has set it’s sights on a more worldwide audience than ever before, with versions in multiple languages. It will be fascinating to see over the course of our research project whether WeChat will make the rest of the world look around and shake, and if it does, what this will mean for social relations.

Something we take for granted in the digital age

By Xin Yuan Wang, on 14 December 2012

Photo: Enkhtuvshin’s 5DmkII (Creative Commons)

The other day I was talking with my friend via Skype, whilst at the same time using my smartphone to check some information. I couldn’t find it anywhere. At last, I had to hang up the call and return to the library to find my phone, before suddenly realising that I was, in fact, holding my phone, talking to it when I was trying to find it. This anecdote provoked much laughter from my friends. However it may be more than a joke. Why didn’t I notice the phone? Obviously the mediation of technology in this communication has been ignored, which would be regarded as another example of the humility of things - “the more effective the digital technology, the more we tend to lose our consciousness of the digital as a material and mechanical process” (Horst & Miller 2012: 25). As such, it is no surprise speed at which people now have taken the digital for granted in the digital age.

Despite the popularity and saturation of digital technologies in many places, no generation of human beings has yet lived their whole life span in this digital age. Many of the earlier writings concerned the digital media (the Internet, cyberspace) as a “virtual” place. As the opposite of the “real”, “virtual” seems less real, and thus less valid to represent the authenticity of humanity. Then why bother to study a “virtual” place? It is safe to say that human kind have never just lives in a tangible world since the very beginning of human culture. ‘Virtuality’ is neither new, nor specific, to the digital world. We all live in a culturally and spiritually structured world which involves a huge amount of imaginative aspects: the legend of the tribe, the memory of the ancestors, or forms of art, etc. Culture, as shared systems of imagination and practice, shapes people’s idea of kinship, identity, community, and society – in sum, the very deepest assumptions about being a human being in the world. In this regard, the digital world ontologically does not differ from any other worlds at all.

Nevertheless there is something unique about the digital. Digital has created an ‘always-on’ lifestyle (see boyd 2011:72), in which the boundary between online and offline has become blurred. Being ‘always-on’ does not literally mean always-on the Internet, but rather always having the capacity of being connected. Also being ‘always-on’ does not necessarily means being always accessible. You can leave the phone unanswered or ignore the messages on IM (instant message), and individuals have quickly developed a sophisticated strategy for communication with a whole palette of possible digital communicative channels (see the idea of polymedia). The primary concern of media choice has shifted from an emphasis on the affordances of media to an emphasis upon the social and emotional consequences which as been articulated by the media choice: one medium may be good for arguing or avoiding arguments; one may be suitable for flirting or communicating secrets, so on and so forth. ‘Always-on’ and ‘polymedia’ would mean different things in different social milieu, but one thing is for sure: we can no longer just examine the binary opposition of online or offline; or concentrate on one single medium to analyze people’s communication in the digital age.

References

boyd, danah. 2011. “Participating in the Always-On Lifestyle”, in Graham Meike & Sherman Young (eds) Media Convergence. Pp. 71-76.

Horst, Heather A. & Daniel Miller. 2012. Digital Anthropology. London: Berg.